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I am a senior technical game designer with 15 years of experience and a good portion of my work in game development is UX design and UI implementation using Unreal Engine and Unity3D

I'm a big believer in building visual hierarchy through motion, color, position, shape, and iconography, leaning on pre-attentive attributes for snapshot understanding. I design for glanceability, using chunking and progressive disclosure to keep information digestible. For menus and interfaces I define the interaction model and UX flows first, then layer on the visual treatment.

For technical implementation, an element that can only be used once needs a very good reason to exist. I keep things as data-driven as possible, holding color information, textures, lists, and configurations in data assets, data tables, and Slate. I work closely with UI artists to bring their vision to life, favoring material-driven styling and texture atlasing to minimize the textures added to a project.

I am a problem solver with a passion for designing and implementing great user experiences. I am never done learning, improving and trying new things. Thank you for your time.

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Vehicle Health UI

I designed a vehicle damage and repair system UI for Wreck Runners.

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Salvage Label

I designed and implemented a dynamic, data-driven label to show the properties of items in the world.

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Vehicle Weight UI

I designed HUD elements to warn players as cargo weight pushes the vehicle toward its limits.

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Salvage Quota UI

For the game Wreck Runners I designed the UI for tracking progress toward the required salvage quota.

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UMG Screen FX

For the game Wreck Runners I created UI materials that give in-game UMG elements a diegetic CRT treatment

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Simulation UX

While at Level Ex I led the level design team in efforts to optimize and simplify the design and workflow for making medical training simulations.

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VR UX 

For the game Light of Mine, I designed the game's menus and a control scheme to minimize motion sickness.

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Figma To Unreal

I have an ongoing personal project to rebuild an old UI of mine in Figma, then import it cleanly into Unreal using automated tools.

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Automotive HMI

Epic has been advertising the use of Unreal for Human Machine Interfaces. I created a basic car dashboard using UMG in Unreal.

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