KEVIN CHANDLER
TECHNICAL UI DESIGNER
Vehicle HMI
Unreal has put an emphasis on vehicle Human Machine Interfaces as an application of the game engine. Here is an example of an instrument cluster I made for an electric vehicle as a design test.
Required Features
- Functional Speedometer and Tachometer
- Custom material shader for the fill bars
- Battery Level
- Battery State Condition (Draining, Regenerative Braking)
- Scrollable album list
- Dashboard indicators in an active and inactive state
Extra Features
- Functional Clock based on the time on the system
- Added Flashing state to icons
- Color Blind Mode for indicator icons
- Debug tools for testing functionality
- Units switch between Metric and Imperial
- Red warning vignette on the border to draw attention to the display if there is a new alert
*Art assets are not mine; all functionality is my work