top of page

Vehicle HMI

Unreal has put an emphasis on vehicle Human Machine Interfaces as an application of the game engine. Here is an example of an instrument cluster I made for an electric vehicle as a design test.
 

Required Features
- Functional Speedometer and Tachometer

- Custom material shader for the fill bars

- Battery Level

- Battery State Condition (Draining, Regenerative Braking)

- Scrollable album list

- Dashboard indicators in an active and inactive state

 

Extra Features

- Functional Clock based on the time on the system

- Added Flashing state to icons

- Color Blind Mode for indicator icons

- Debug tools for testing functionality

- Units switch between Metric and Imperial

- Red warning vignette on the border to draw attention to the display if there is a new alert

*Art assets are not mine; all functionality is my work

bottom of page