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We're In: Hacking Game Prototype: Part 2

  • Kevin Chandler
  • Sep 23
  • 1 min read

Fake Desktop

This project is still ongoing but I wanted to come up for air and share something I think is pretty cool. My initial design had the player in a "lawn mower manesque" cyber world and only engaging in one type of gameplay which was flight. The problem is I came up with several other types of gameplay that works with this "keyboard slapping" mechanic. So I started working on various minigames, but this led to the need for something that connects all these various minigames game together. I thought it would amazing for your "hub world" be a 90's era computer desktop screen where you can upgrade your hacking skills and defend from hostile attacks. I wanted to make it so as your desktop is attacked, your files and desktop can take damage that players have to patch up. Imagine a computer worm digging up through the floor and grabbing your files! Players will get clues about what is coming and then have to move files around to keep them safe.

This is showing the base classes I've set up for draggable objects and folders

I had the choice of using Unreal Widget Blueprints to handle icons for my faux desktop, but I want these folders to act like objects in the world, and even have chunks taken out of them. I'm going to use dynamic meshes created in Unreal for the desktop and icons so I can take chunks out of them as I like. Stay tuned for more!

The black cubes are icons with widget blueprints attached for now.
The black cubes are icons with widget blueprints attached for now.





 
 
 

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